Please email me if you want a more in-depth analysis on screen designs and processes, in a one-on-one setting.
Deliverables: wireframes, high-fidelity interactive prototype, usability studies
Methods: user research, heuristic evaluation, iterative prototyping, user testing
Tools: Figma, Figjam, Jira
This case study presents a project conducted during my internship at a company specializing in AI-based self-checkout systems, primarily for the restaurant industry. The company's main offering, an advanced checkout system, uses computer vision technology to enable restaurant guests to self-checkout. This process involves a camera system that recognizes products from a pre-set training set, allowing guests to interact with a touch screen interface for a seamless checkout experience, depicted in the image below.

The system integrates both hardware and software, designed specifically for effective menu management in restaurant settings. Among others, it features a teaching mode, accessible via device and web interface, allowing staff to add or remove menu items, each with various attributes and to suit different item options. Accurate menu representation is crucial for the system's correct item recognition.
In checkout mode, it identifies selected articles and guides the end users through a simple transaction process, ensuring a user-friendly checkout experience.